

- #Istat menus m1 max pro
- #Istat menus m1 max software
- #Istat menus m1 max Pc
- #Istat menus m1 max tv
- #Istat menus m1 max mac
#Istat menus m1 max mac
Until the next Mac Studio ships with HDM1 2.1 to create incentive to purchase that one.
#Istat menus m1 max tv
Apple TV 4K ships with HDMI 2.1 for instance. It's more likely to be a technical reason, such as bus bandwidth limitation. Any cost difference is going to be miniscule. I have a very hard time believing Apple went with HDMI 2.0 over of 2.1 because of cost.

I look forward to testing everything on this Studio, and sharing performance results (both positive and negative) with the great community here in the forum. Lumion and myriad other Windows-only apps and pluginsīut it's back to the Kool-Aid for me for another year or so. Ray tracing with (hardware driven) Lumen and Nanite in Unreal Engine 5Ĭarbon for Unreal (4.27) with a physical console Path Tracer in Twinmotion (but didn't care about Spotlight Lighting Devices) If I needed a machine today that would run any of the below:
#Istat menus m1 max software
The rub will be how many Windows-only developers are willing to port their software / develop for the Mac (probably some but not all). It seems pretty likely that they'll eventually catch up to the hardware. Hopefully by then, Twinmotion will support Spotlight Lighting Devices. Until then, every other trade-off is a nice-to-have (mainly, a few Windows-only apps and plugins).Īpple seem committed to realtime rendering, AR, and presumably VR, but stubbornly iterating at their own pace which, fittingly, seems "throttled" by energy-consumption. Therefore, it's safe to take the Studio out of the box today and happily use it until Apple release a hardware accelerated ray-tracing chip sometime between 2022 (not likely) and 2024. Will it be the rumored 4-die M1 "Jade" chip, 3x M1 Ultras side by side, 2x M2 Ultras or what? It's like Schrodinger's cat: simultaneously both the most powerful / compatible workstation ever.
#Istat menus m1 max pro
So, what does all that mean in context / timeline?įirst of all, it sucks that that Mac Pro / SoC was not announced at WWDC because we can only speculate what "the ceiling" of M-series chips will be in 2022/2023. We are researching ways to bring Apple computer users the speed and capabilities of our Path Tracer, so we are not waiting on Apple to solve this problem. The difference between hardware-accelerated ray-tracing and non-accelerated ray-tracing is the difference between rendering a single image in minutes instead of hours. However, we have not implemented Metal’s ray-tracing functions because Apple has not released any hardware accelerated ray-tracing support so far. Note: Unreal Engine has implemented Apple’s Metal API for using their GPUs. Please be aware that official support of M1-based computers will not include support for path-tracing at this time.

We expect to officially support M1-based computers in 2022. However, most users with these computers are not experiencing major problems. When will Twinmotion officially support Apple’s M1?Ĭurrently, we are working on ensuring that the M1, M1Pro and M1 Max work across our feature set, but until we have fully tested and updated our software we can not officially support these computers. Path Tracer Requirements (link to official documentation) This may also affect Redshift performance but I'm not an expert Unreal Engine sort of does ray tracing but doesn't really do Lumen or Nanite (full-on)? Twinmotion doesn't support Path Tracer on Mac The current maxxed out M1 Ultra GPU doesn't have hardware accelerated ray-tracing support: If FQRW was not part of my workflow, an Intel i9-12900K + RTX 3080 machine could be built to order for a comparable price to the Studio, and there would be zero tradeoffs: single core, multi core, compatibility (outlined below) The imminent Mac Pro will probably be 2/3 as fast as that AMD CPU (multi core) for the same price range (or more)Īll of the above is really only a big factor when it comes FQRW The current maxed out Studio is 1/3 as fast as the fastest AMD CPU (multi core) in Cinebench
#Istat menus m1 max Pc
So, I made a Mac vs PC table comparing all the trade-offs, and it basically boiled down to this for me: I have my system for the next five years. I have larger models I need to work on, but for the moment the Mac Studio is perfect. This was hardly a scientific test, but it was the same model in VW 2022 I used on the Intel MacBook Pro. On the Mac Studio Ultra it was a blur and I used only 17% or the GPU and 39% of memory. On the Intel system the eGPU turned into a jet engine but did spin pretty well. One of my favorite graphics tests is to grab a model in 3D and spin it as fast as I can with my 3DConnexion SpaceMouse. System Firmware Version: 1731.120.10.0.0 (iBridge: 1.0.0,0)įirst, the performance difference is amazing for everything, including VectorWorks. Metal Family: Supported, Metal GPUFamily Apple 7 Total Number of Cores: 20 (16 performance and 4 efficiency)
